![]() ![]() I've found the code most interesting, and not sure if there are bugs as a result of a bad crack, but will share this tidbit of odd behavior: Perhaps this discussion should really be moved to 2 or similar discussion board. I would be interested in the original non-cracked disk image as well. I've begun an examination (bootstrap trace) of the "Cracked" image from Asimov. Let me know what you decide, and today I'll verify that my idea for With this setup you can also transfer more software to your //c. A Mac will not have one.Īnd if you have a Mac, or a PC without a serial port, you can get a USB to You would need to use the ADTPro software:įor that to work you'll need a serial cable, and an RS-232 serial port. The other way is to use the //c if you can connect it via a serial cable toĪ PC or a Mac. (I assume you're in the US, but I'm in NZ, and ![]() People have wanted thisĪs I said, one option would be to safely package the disk and send it to If you're willing, it would be great to get a NIB disk image (i.e.ĬonflictInVeitnam.nib). (back in the day) before the program turns on you. ![]() They were meant to hook you in by letting you play for 30 minutes or so However, "Silent Service" on Asimov has the same problem. Games in the series, do not have this problem and can be played all the way Incidentely, Crusade in Europe and Decision in the Desert, the other two Speed to maximum, and let it run for a few minutes. Through the campaign, before the game ends. Game and a "Fatal Eror 111" if you running the 128k game about half way The program bombs out with a "Fatal Error 115" if you're running the 64k The one on Asimov hasn't been copied correctly and still keeps some of its How about a working copy of "Conflict in Vietnam"? And/or in AppleWin BPM the address of the (2nd, 3rd?) FATAL ERROR textĪ very involved crack for someone with the time.Īpparently it's on the 'Asimov Want List' mentioned here: Find later checks for side-effects of earlier checks.Ĥ. Boot code trace to see what checks Kristo thought he found andģ. The Hardcore Computist crack doesn't have any effect on the FATAL ERRORĢ. Some routines jump through the stack with RTS to 0096 It has a bytecode interpreter at 0096-00B6ĩ6: jump to bytecode address on stack and executeĪ0: increment bytecode address and executeĪ8: add A to bytecode address and execute Please see the CONTRIBUTING doc before raising new bugs, features and especially PRs.6104 <- this is perhaps a text buffer for printingĦ781 <- this is here during play / seems to swap in/out VidHD card (functionality limited to IIgs' Super Hi-Res video modes)ĭownload latest (stable) release: AppleWin v1.30.14.1.Language Card and Saturn 64/128K for Apple II/II+.RGB cards: Apple's Extended 80-Column Text/AppleColor Adaptor Card and 'Le Chat Mauve' Féline.Apple IIe Extended 80-Column Text Card and RamWorks III (8MB).Disk II interface for floppy disk drives.Mockingboard, Phasor and SAM sound cards.Peripheral cards and add-on hardware supported: ![]() NTSC, RGB) and there's an extensive built-in symbolic debugger. A variety of peripheral cards and video display modes are supported (eg. AppleWin is a fully-featured emulator supporting different Apple II models and clones. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |